Storm8
I have many great memories from my time at Storm8—so much so that I returned to work there twice during my career. The team is full of passionate, game-loving people, and I was fortunate to be trusted with the creative freedom to pitch plenty of fun and silly ideas. I loved the people and the creative process we shared.
Bakery story 2
As a senior artist on this project, I collaborated closely with the art lead to define the game's visual style and direction. Took concepts from initial sketches to finalized assets, including 3D textures and 2D illustrations. Partnered with the game designer to develop innovative gameplay ideas that aligned with the overall vision."









Restaurant story 2
Collaborated closely with the art lead to develop the initial concepts for environment and character designs. Designed and created textures for most of the in-game buildings and props, ensuring a cohesive and polished visual style.









Property Brothers Home Design and Home Design Makeover
I created realistic room concepts and DIY concepts for in-game features. I worked with in-house outsource producers to direct outsource 3D artists to create the highest-quality final in-game 3D assets. I also managed and directed freelancers' and in-house artists' concepts.
(I have created all the concepts in this portfolio. 3D in-game lighting and implementation by Serv, Kat, George, Alicia, Alyssa, Truc, and Marc.)
Loop
A messaging app. Worked on new stickers set and UI design support.












Candy Blast Mania
Worked with team to create all the fun characters, game pieces, and backgrounds.









Fruit Splash Mania
Worked on in-game backgrounds, characters, and maps assets.








Jewel Mania
Worked on in-game map design, characters,and backgrounds.










Bubble Mania
Participated in the original idea for this game. Pitched gameplay ideas, map design, and character designs. This was Storm8's first match-3 game.
Game Concepts
Unreleased games concepts























Pet Hotel Story
This was my first project in Storm8. I worked on concepts for the overall gameplay look, animal design, and NPC character design. I also created vector production arts and UI.






































